Rogue Prince of Persia: Release Delayed by Dead Cells Dev
– Evil Empire postpones the Early Access release of their new game, The Rogue Prince of Persia, giving players more time with the freshly released Hades II, a competing roguelike game.
– The delay will be used to polish the game further, adding new features, fixing bugs, and ensuring the Day One patch is well-tested, with a new release date to be announced.
The gaming landscape is continually transforming with the introduction of new titles and expansions in existing game genres, leading to tantalizing choices for players worldwide. In a recent development that has caught the attention of the gaming community, Evil Empire—creators of the critically acclaimed Dead Cells—announced a change in plans regarding their latest project, The Rogue Prince of Persia. This decision was prompted by the unforeseen release of Hades II, another addition to the roguelike genre, now accessible in PC Early Access.
The Rogue Prince of Persia, as a unique title enticingly infused with the roguelike formula, was initially set to debut in the same medium on Tuesday, May 14. However, recognizing the considerable excitement and engagement that Hades II has garnered since its unexpected Early Access launch, Evil Empire has resolved to postpone its release until later in the month. This move acknowledges the community’s current infatuation with Hades II—a game that is not only addictive in its own right but also featured prominently everywhere.
In a candid and somewhat light-hearted disclosure from the team at Evil Empire, they admitted the ripple effect that Hades II’s launch had on their schedule, including among their own team members and their families who had been eagerly drawn into playing it. The developers expressed a willingness to embrace this twist in their roadmap, candidly stating that their goal was to ensure gamers could fully savor the experience of Hades II before bringing The Rogue Prince of Persia into the spotlight.
Moreover, Evil Empire views this interval as a fortunate stint to refine their game further. This additional development window allows the team to augment the game with “even more cool things” while also directing efforts to rectify any lingering issues. An additional benefit mentioned was the ability to reduce the size of the forthcoming Day One patch for The Rogue Prince of Persia, thereby potentially easing the launch process for players and alleviating the stress on the development team.
With this strategic delay, Evil Empire is not just avoiding a clash with another titan of the roguelike genre but is also enhancing the quality of their own offering. By choosing a path less traveled in the industry—one that prioritizes player experience and thoughtful release timing over rushing to market—Evil Empire is setting a salient example of adaptability and meticulousness in game development, reinforcing their dedication to the craft and respect for their audience.