God of Weapons Review: Strategic Chaos Finds a Home on Xbox

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God of Weapons brings a fresh twist to the bullet hell roguelike genre, and now that it’s available on Xbox, console players can finally experience its chaotic charm firsthand. Developed by Archmage Games Studio, the game invites players into a relentless dungeon crawl where fast-paced combat and strategic inventory management collide. It feels like a mashup of Vampire Survivors and Resident Evil 4’s inventory screen, but with a more arcade-forward loop. While it may not have the polish or depth of the genre’s best, God of Weapons earns its place with smart mechanics and just enough flavor to keep you coming back… at least for a while.

God of Weapons Review: Strategic Chaos Finds a Home on Xbox

At its core, the game is about surviving waves of enemies while customizing your loadout in real-time. What sets God of Weapons apart is how it integrates a clever “inventory Tetris” system, like reverse Unpacking. Every item, from axes to shotguns, takes up space in your backpack, and placement matters. Do you keep that high-damage spear that takes up six squares, or cram in three smaller items for better area control? The puzzle element adds a satisfying layer of depth, forcing you to constantly make trade-offs as new loot floods in.

That loot-based gameplay loop is very addictive. You earn good to boost your weaponry, and Titanite by surviving encounters or defeating key enemies, and between runs, you can invest in permanent upgrades that enhance your odds in future playthroughs. The weapons feel punchy, especially when you manage to stack a combo of buffs that lets your character rip through dozens of enemies at once. And unlike many auto-attacking games in this genre, God of Weapons gives you the option to manually aim your weapons. That simple change improves control and lets you actually feel like you’re contributing more than just walking around and dodging.

Combat is fun, but not without its drawbacks. One of the biggest issues, especially on Xbox, is feedback or the lack of it. There are times when you take damage and have no idea it happened until your health bar is suddenly at risk. Visual cues are not always clear, and in a game this chaotic, that becomes a real problem. It can feel unfair to die because the game did not communicate that you were in danger.

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The other knock against God of Weapons is its repetitiveness. Despite randomized rooms and enemy placements, the environments start to blur together. Enemies may differ in appearance, but most behave similarly, and the game struggles to maintain variety beyond the halfway point. That sense of sameness undercuts the otherwise clever mechanics and reduces long-term engagement. You can only fight swarms of blobs and skeletons in similar-looking ruins for so long before fatigue sets in.

That said, the Xbox version runs well for the most part. Load times are short, and the controls feel tight and responsive. The game’s art, while simple, does the job, and the animation work is good enough to make dodging, aiming, and positioning satisfying. The soundtrack keeps things upbeat, though it loops a bit too quickly in the longer sessions. There are a few small bugs on console, some inventory hiccups and occasional enemy glitches, but nothing game-breaking. Small pro-gamer glitch: if you are killed on a run, just force quit and restart the game and you can try again!

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For players looking for something fast, strategic, and a little different from the usual twin-stick fare, God of Weapons is a solid bet. The manual aiming and inventory puzzle mechanics elevate it just enough to make it stand out. It might not have the content variety or production polish to be a long-term staple, but in bite-sized play sessions, it really shines. On Xbox, it’s a welcome addition to the roguelike roster, just be ready to squint at your health bar.

RATING: 3.5 out of 5 stars.

God of Weapons is available for PC, PlayStation 5 and Xbox Series S/X.

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  • Super Mario RPG

    Wish I could watch these movies everyone else gets to see but I'm too busy playing games 24/7. Thanks Dad for the trust fund!

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