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Suicide Squad Kill the Justice League Review: A Bold Leap and a Misstep for Rocksteady

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“Suicide Squad: Kill the Justice League” strides into the gaming arena with a swagger that only Rocksteady could muster, swinging for the fences with a title that dares to pit infamous DC villains against superhero icons in a battle royale for Metropolis. However, beneath its glossy exterior and high-octane premise lies a game that, while ambitious, grapples with its identity, oscillating between brilliance and befuddlement.

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At its heart, the game attempts a juggling act of monumental proportions, offering a vibrant open-world Metropolis as a playground for chaos, replete with skyscrapers, billboards, and train tracks that serve as stages for the Squad’s aerial acrobatics. The essence of gameplay revolves around this high-flying combat and traversal, encouraging players to leap, grapple, and blast their way through hordes of alien soldiers. The mechanics offer differentiation through the unique movement abilities of characters—Harley Quinn with Batman’s grapple gear, Deadshot with a jetpack, and so forth—aiming to keep players constantly airborne, combining agility with firepower.

Yet, the ambition sometimes overshoots execution. The traversal and combat, intended to flow seamlessly, often stumble into clunkiness. Players might find themselves grappling awkwardly onto walls or losing momentum at critical junctures, with a learning curve that feels steep and unforgiving at times. The promise of fluidity is there, but achieving it seems like a dance that requires patience and practice, perhaps more than it should.

Moreover, the game’s live-service aspirations and RPG progression systems add complexity and potential but raise questions about longevity and engagement. Cooperative play, while easy to jump into and rich with quality-of-life features, can feel somewhat disjointed, especially as the game progresses into its endgame content. Incursion missions and the promise of villain-centric weapon sets tantalize but also risk feeling repetitive without more meaningful engagement or rewards.

The narrative and humor that have become Rocksteady’s hallmarks shine through, with moments of genuine laughter and clever writing. However, the pacing and delivery of the story sometimes suffer under the weight of its mission structure, leading to a storyline that captivates but doesn’t always capitalize on its full potential. The game runs beautifully on current-gen platforms, with excellent visual fidelity and smooth performance. Yet, one can’t help but ponder what might have been if Rocksteady had opted for a more traditional single-player experience.

“Suicide Squad: Kill the Justice League” is, without doubt, a complicated game—a dazzling yet flawed gem that sparkles with potential even as it grapples with its own ambitions. It’s a testament to Rocksteady’s willingness to take risks, delivering a game that is as generous as it is ambitious, filled with explosive gameplay and killer moments. Yet, amidst its high-flying antics and chaotic battles, there lies a bittersweet sentiment, a yearning for a more focused experience that might have elevated it further.

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In the end, the game embodies the very essence of the Suicide Squad: chaotic, unpredictable, and undeniably entertaining, yet not without its share of missteps. It’s a journey through the highs and lows of superhero gaming, leaving players to navigate its tumultuous skies with a mixture of awe and occasional frustration. “Suicide Squad: Kill the Justice League” might not soar to the heights of Rocksteady’s previous works, but it doesn’t entirely miss the mark either. It’s a bold experiment that, for all its flaws, remains a noteworthy addition to the superhero genre, albeit one that might leave players wondering what could have been.

RATING: 2.5 out of 5.0.

Suicide Squad: Kill the Justice League is now available for PC, PlayStation 5 and Xbox Series S/X.

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  • Luis

    Wish I could watch these movies everyone else gets to see but I'm too busy playing games 24/7. Thanks Dad for the trust fund!

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2 Responses

  1. Joseph W. says:

    I’m having fun with it and hope they keep working to make it even better. And add Polka Dot Man!!!!!!!

  2. Acid Queen says:

    Some parts felt a bit rushed. Still a good game though! Just wished they’d spend more time on character develoment.

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